“You are the barkeep, not the hero.”
A single-player fantasy tavern management and quest giver sim set in a shared living world. Run your taphouse at your own pace offline, while your highest-stakes contracts and patron fates ripple across the realm for every other player.
Gideon (Knight)
Vesper (Rogue)
Rowena (Mage)
A single-player management sim where the world is shared. Matching the right group to the right contract pays handsomely. Matching the wrong group can get them killed or captured—and your choices can permanently change the world for every barkeep in the realm.
Outcomes are readable. Visible stats, combat ratings, and hidden psychological quirks interact with dungeon requirements. Pay attention to who can survive poison, tight spaces, or dark ruins.
Patrons refuse suicidal pitches. Pour specialized ales to loosen tight lips and uncover neurotic quirks, or talk up the glory to push hesitant adventurers over the signing threshold.
World-renowned heroes wander from tavern to tavern, visiting one barkeep at a time and sharing legendary spoils. But if your pitch gets a champion captured, they cannot quest anywhere in the realm until a player's party rescues them!
Run your tavern through a rhythmic daily loop where morning dispatches lead to evening negotiations and late-night expansions.
Read morning letters to discover how yesterday’s expeditions fared. Collect reward gold, process casualties, and pin urgent rescue jobs for captured heroes.
Patrons arrive and take their stools. Inspect character sheets, party composition, and class synergy. Infer hidden traits before committing them to danger.
Match parties to quest contracts on the town board. Assess their willingness, nudge their confidence with ale or tavern charm, and seal the binding pact.
Reinvest your profits into your establishment. Unlock shrouded wings, expand into upper floors, install bard stages, and display legendary trophies.
From glory-hungry knights to nervous pyromancers, every patron has quirks you’ll need to manage.
“I can parry a dragon’s breath, barkeep, but don’t you dare lock me in a five-foot tunnel.”
“Just point me toward the shiny chest and keep the paladin from preaching at me.”
“If the light wills my demise in the catacombs, so be it. But a draught of mead wouldn’t hurt.”
“There is no tactical problem in Faerûn that cannot be resolved by applying higher temperatures.”
“I don't march anywhere until the keg is empty and the terms are in writing.”
“The ravens flew counter-clockwise this morning. We’re going to need double payout.”
Designed from the ground up for rich single-player deduction, tactical matchmaking, and emergent storytelling.
Enjoy the focused, deliberate pacing of a single-player sim while connected to a living world. World-renowned heroes travel between player taverns across the realm, and if a champion falls on your pitch, they remain captured for all players until a brave party elsewhere mounts a rescue.
Play completely offline anytime. Deterministic seeded generation ensures every playthrough produces fresh parties and unique quest lines without server dependence.
No arbitrary coin-flip deaths. Outcomes are calculated from readable stats, party traits, and dungeon hurdles so you can always reconstruct why a pitch succeeded or failed.
Track standing with each distinct party. Cultivate long-standing alliances with seasoned adventurers or face cold stools and hostile rumors after devastating wipes.
Grow from a modest one-room taphouse into a sprawling establishment with wine cellars, secret ghost lounges, bard performance stages, and private guild chambers.
Seamlessly sync your run between devices, and visit your friends' taverns asynchronously to inspect their quest boards and leave a round at the bar.